Go ahead and take Elevator to Solomons Galleria is the first purpose of this mission. After effectively trapping the Xenomorph inside a disconnected area of the station your greatest threat now’s the callous Walking Joes patrolling the abandoned hallways from the station. Exit the area and employ the Cutting Torch to get rid of the panel in the heart of the doorway and open it up. Mind straight before you see a dent in your left and follow this hallway to some right turn ten or twenty yards ahead. You’ll know you’re on course whenever you descend some stairs and discover a pleasant shiny new Shotgun lounging around the lap of the dead body. Carry the shotgun and also the Keycard around the corpse and go through this room towards the locked door in the far finish. Make use of your Keycard to spread out it.
Go through the entrance and in to the Spaceflight Terminal. Mind with the giant door from Mission 2 and visit the elevator marked Solomons Galleria.
When you achieve your destination mind left, turning once again for your left whenever you achieve a corridor. Follow before you achieve the metal shutters and get a new objective, Restore Capacity to Galleria Security Shutters. In the metal gate look lower and also to your right in a dog-sized cleaning robot. Activate it and follow into its pier to locate use of a ventilation shaft. You’ll leave the vent inside a room by having an EMP V. 2 blueprint up for grabs. Came from here turn right and mind in the steps, while using lever at the very top to spread out the doorway. Mind forward and switch left, following a corridor to a different door having a lever. Loot the region beyond and take away the ground cover to gain access to the constant maintenance shaft. Stick to the shaft within the only accessible direction, emerging inside a room having a 2000-KJVS Generator. Activate the generator to revive power and go through the area’s only door. This will improve your objective to Go back to the Marshal Bureau.
Get the guns ready because the next room is filled with Androids. Two headshots using the shotgun must take lower the Joes, however, you’ll wish to make certain you are aiming precise, or else you’ll waste more precious buckshot. When you’ve removed the immediate area mind for the vibrant lights and switch left, after this corridor before you encounter a single gunman. Go ahead and take goon out and check his body for ammunition.
Now mind lower the ramp in which the gunman attempted to ambush you and also turn right, heading perfectly into a large door and thru this door to another side. Turn right once again and carry the nearby map before continuing to move forward and taking the first left. The big metal gate should rise instantly, but you ought to be prepared to fight an artificial when the door clears your skills level. Once he’s lower turn right and mind in the stairs.
Following a short radio transmission your objective will update to Locate an Alternate Route as the previous path has become blocked. Mind back lower the steps and completely to in which you selected up the newest map. Should you mind broke up with you’ll return in the ramp, however, you’ll really have to move straight or more the encompassing stairs. You’ll know you’re headed within the right direction advertising media are right into a second ambush.
Together with your attacker lower mind in the second flight of stairs and thru the big metal door. The gate you have to mind through is instantly left, but make certain to snag the map in the right side from the corridor first. When you’re with the door move ahead a couple of ft and thru the following metal gate to locate a save game terminal.
In the game save station mind for your left and right into a room having a Sevastopol Terminal. View it should you’re curious, then exit with the unmarked door and go through another door having a lever.
Go ahead and take Android out ahead and switch right, using the first door in your left to descend two flights of stairs. At the end go into the corridor and you can explore before entering the vent around the far left side and emerging in the stairwell.
Stick to the vent right through to the finish, passing in to the next room before you take the right and continuing to move forward. You’ll eventually encounter Ricardo within an area filled with corpses. Make certain to look them along with the area because the two figures exchange conversation. Your objective will update to Find Samuels in Seegson Synthetics and short after to Take Transit towards the SCIMED Tower. Exit the region via a door around the right of where Ricardo is sitting and walk lower the steps towards the automatic door in your right. Stick to the steps via a corridor to locate a lone patrolling Synthertic. Go ahead and take Joe lower before ongoing with the large metal gate in your left and thru another gate in your left too. This will place you standing around a sizable group of steps having a Synthetic nearby. Take him out as if you did the final and ascend the steps before moving left. Before lengthy you need to see a dent in your to the Towerlink Transit system.
Transfer to the region and press toward the steps lower to Towerlink 03. Look out for a close synthetic and call the transit marked Destination SCIMED Tower. This can improve your final objective with this pursuit to Reach Sevastopol SCI/Mediterranean Tower and produce your present pursuit to an finish.
Resourse: http://shacknews.com/article/86704/
Alien Isolation No Killing, No Deaths, Hard Walkthrough, Mission 11
Video COMMENTS:
Maikeru Tourenutinou: 14:42 you were like\n\nNYENYENYENYENYYYYEE!!!
Darren Bracey: You didn't get the medkit blueprint in the first 10 missions. Suddenly now you have it?
Michael Adams: "Jettisoned into the gas giant." Roll credits.
Matthias J. Déjà: There is clearly a cut shortly after 2:13.\nIf you really did a no-death speedrun, why even bother saving?\nYou did a death-speedrun, just cutting out the parts where you died.
MopheadxAGx: WHERE IS THE ION TORCH UPGRADE?!?!?! can anybody help me please?
Joseph Elliott: First to comment