Session Name | Building Fear in Alien: Isolation |
Speaker(s) |
Alistair Hope |
Business Name(s) |
Creative Set up |
Track / Format | Design |
Overview |
Whenever we attempted to make Alien: Isolation our goal was to help make the Alien game we’d always aspired to play. A game title that required the gamer to Ridley Scott’s original haunted house wide. A game title where only one Alien might be terrifying and supply a significant encounter for an underpowered and underprepared player. |
Resourse: http://gdcvault.com/play/1021852/
What Makes Good AI? | Game Maker's Toolkit
Video COMMENTS:
Joshua Brewer: You made this episode just so you could talk about Chicken Boning, calling it.
shinobody: Let's make chicken-boning a general slang for causing enemy infighting in videogames, too.\n"I positioned myself behind that zombie so the imp would throw fireball at him, chickenboning him".
thatoneawesomeguy: David DiMartino bo
Dicks out: The amount of source material on your description deserves a shout-out, holy shit. Thanks for the good work
ujembi: It doesn't matter what sort of content I am watching… anyone who meticulously lists sources will get a sub. Luckily, you have amazing content too. =)
Gavin Myers: Couldn't agree more. Damn. Subbed! Loved seeing these wonderful quotes pulled from devs at work too.
Soul Links: Breath of the wild has some of the funniest and best ai I've seen
Soul Links: Lone Starr lynels, hinoxes and stone stalus will respawn and there weapons at each blood moon
Matt Brown: i'd say the same for Horizon Zero Dawn, it was nice how you could only fool them with traps and tripwires once before they'd actively evade or even jump over them, or they'd run out of range if you tried sniping from an inaccessible position, really made you vary up your attack
TheKotti: Five minutes into the video I've screamed "YES!" so, so many times. Back in July the new Hitman got a patch that made the AI wildly unpredictable and just about ruined the otherwise outstanding game for me and I've since been trying to explain to people, the developers included, why it's such a terrible change. Unfortunately it seems that a lot of people think that unpredictable is realistic and that realistic is good.